News

Decane signs contracts with Smart TV vendor

Decane recently signed contracts with a vendor of Smart TV’s to deliver nearly all of Decane’s games to their Smart TV platform with a worldwide distribution behind. “We’re very excited about this new deal as we bring our games to a whole new platform and new audiences. Again Unity was a key factor for us ... Read More
 

Decane’s Unite 11 Talk with Allegorithmic about Substance Integration

The Unity Unite 11 developer conference in San Francisco is over and Decane was again on stage this year to give a talk with and about the procedural textures “Substances” from Allegorithmic that came into Unity 3.4 recently. Decane was an early adopter to the new technology and got invited by Allegorithmic to showcase the ... Read More
 

In the Line of Fire Ranked Top Game

Decane’s In the Line of Fire Game in the Mac App Store is top #2 or #3 ranking in several countries in the world and #1 in Germany and Japan of all paid games. “A great success for us. Seems there’s more players in the world liking games with tanks and base-defending.” tells Decane founder ... Read More
 

Decane Strikes Multi-Game Deal with SPIL Games

Decane works now close with SPIL Games in the Netherlands to bring 4×4 Offroad Racing and Big Fun Racing to SPIL Games’ game portal agame.com. “We’re quite happy about working together with SPIL on bringing great Unity games to their game portals” said Decane founder and CEO Martin Schultz. The first 2 games are expected ... Read More
 

Allegorithmic and Decane User Story for Unity 3.4 Release

Today, along the launch of Unity 3.4 featuring Allegorithmic’s procedural material system Substance, Decane and Allegorithmic published a user story of how Allegorithmic’s Substances helped Decaned to reduce the size of Decane’s web game Hard Rock Racing by 33% without any visual quality loss. “Substances helped us getting the size of the game down by ... Read More