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Multiplayer debugging for Hard Rock Racing

Attached a photo taken of Martin’s desk (in the Decane office, downtown Hamburg) during the development and debugging phase of the multiplayer modes of Hard Rock Racing. The development was done using 2 Macbook Pro’s and an Apple 27″ Cinema display. As you can see on the left Macbook screen, the main menu hasn’t listed all menu points that are in today. Missing were the insane credits screen (really! you have to see that!) and the help screen.

On the Cinema display you see the Unity editor open showing the main scene of the game, the virtual city. In the lower left you see the game window and on the top left the editor window.